Friday 25 November 2011

BA Games Design at the University Centre Grimsby, What you will study

Fundamentally, the BA Games Design degree at the University Centre Grimsby is about making games product. The structure has been created with direct input from industry. We asked top gaming executives “When you are hiring new people, what kind of people and skills are you looking for?”.
The answers we received and the methodologies discussed have been fed directly into the structre of the BA Games Design degree at the University Centre Grimsby. Each module has been carefully constructed and placed within a structure to ensure that the core skills are then built upon. At the same time students are encouraged to work together on game production. The BA Games Design degree at the University Centre Grimsby is where students learn how to develop, produce and publish their own games.


For more information please contact Graham Raddings, Programme Leader for the BA Games Design at the University Centre Grimsby on 0800 328 3631. You can also download the course leaflet here

YEAR 1 - Certificate Stage
The first year of the course is designed to develop the core skills that will feed directly into all modules. Developing production methodologies, core 3D design and development skills, narrative design and development, creating game characters across different technologies, identifiying and working with platform technologies and fundamental game programming. The first year is the building of the game designers toolkit.

SEMESTER 1
Understanding the process of game design
Unleashing the madness: Understanding game narratives
Developing 2D and 3D game worlds

SEMESTER 2
Designing game characters in 2D and 3D
Computers, consoles and the technology of games
Coding for game designers

YEAR 2 - Diploma stage
The second year is where you put the core skills from year one into working practice. Using and developing the current skills on developing games, while also using the newer technologies and programming methods across engines. Pushing the 2D and 3D possibilities of characters using mocap technology within games production, creating complex environments including soundscapes and soundtracks and exploring narrative concepts further. Students are encouraged to create their own games and work as part of a game development studio - preparing real world skills for industry.

SEMESTER 1 & 2
Game engines and advanced coding
Work based activity in games design

SEMESTER 1
Creating complex 3D game environments
Creating sounds and music for games

SEMESTER 2
Publishing products within the games industry
Monsters and mayhem: developing game narratives

FINAL YEAR - Honours Stage
A chance for the students to fully explore the possibilities and use the skills they have learned from the two previous years, the final year encourages the students to work together in teams to produce final games. Making their own choices on platform, students will work on a concept to completion notion of games development. Further to this, work based placements (subject to availability) will see the students putting their skills into effect in the workplace. The written study will demonstrate the students full grasp of the production, development and academic principals that they have learned and practiced.

SEMESTER 1
Final game project: pre-production
Preliminary written study
Professional Practices: Working in the games industry

SEMESTER 2
Final written study
Final game project: production

The official opening of the University Centre Grimsby


 


The opening of the new University Centre Grimsby saw the outside of the building transformmed into a living interactive canvas. Student work and staff experimentation sad side by side and set the scene for the new technical and academic standards for the new building. The University Centre Grimsby is the home of the BA Games Design.

Friday 4 March 2011

Welcome to the BA Games Design Blog

From the ground up the BA Games Design degree has been developed in consultation with leading figures and companies from the games industry. These discussions and consultations throughout the development process helped identify the core and extra skills required for a successful career in games design and these have been embedded into the programme. Each module is carefully structured and sits within the degree so that the skills are learned progressively and build on top of one another.

Students will develop all the core and extra skills required to design, develop and publish their own games across a number of platforms including PC, iPhone, iPad and Xbox 360. The technical expertise and industry aligned equipment at the University Centre Grimsby are state-of-the-art and provide an incredibly strong foundation to build and structure a successful collegiate career.



Duration:
Three years full time or six years part time.
The timetable will be designed to operate between Monday to Friday and classes may start between 9am to 9pm. UCAS Code :
GRIMC G80 G451 BA/GD

Entry Requirements:
You will need a minimum of 200 UCAS points or hold a relevant Access Certificate/Diploma with appropriate units. In line with the widening participation brief, however, the University Centre Grimsby will also encourage applications from students who lack formal qualifications. Please note that full time entry to any year of this course must be via the Universities and Colleges
Admissions Service (UCAS) website www.ucas.com. The code for University Centre Grimsby is G80 GRIMC. For further information or guidance regarding the application process please contact the HE Administration and Admissions Office on 0800 328 3631.