Fundamentally, the BA Games Design degree at the University Centre
Grimsby is about making games product. The structure has been created
with direct input from industry. We asked top gaming executives “When
you are hiring new people, what kind of people and skills are you
looking for?”.
The answers we received and the methodologies discussed have been fed
directly into the structre of the BA Games Design degree at the
University Centre Grimsby. Each module has been carefully constructed
and placed within a structure to ensure that the core skills are then
built upon. At the same time students are encouraged to work together on
game production. The BA Games Design degree at the University Centre
Grimsby is where students learn how to develop, produce and publish
their own games.
For more information please contact Graham Raddings, Programme Leader
for the BA Games Design at the University Centre Grimsby on
0800 328 3631. You can also download the course leaflet here
YEAR 1 - Certificate Stage
The first year of the
course is designed to develop the core skills that will feed directly
into all modules. Developing production methodologies, core 3D design
and development skills, narrative design and development, creating game
characters across different technologies, identifiying and working with
platform technologies and fundamental game programming. The first year
is the building of the game designers toolkit.
SEMESTER 1
Understanding the process of game design
Unleashing the madness: Understanding game narratives
Developing 2D and 3D game worlds
SEMESTER 2
Designing game characters in 2D and 3D
Computers, consoles and the technology of games
Coding for game designers
YEAR 2 - Diploma stage
The second year is where
you put the core skills from year one into working practice. Using and
developing the current skills on developing games, while also using the
newer technologies and programming methods across engines. Pushing the
2D and 3D possibilities of characters using mocap technology within
games production, creating complex environments including soundscapes
and soundtracks and exploring narrative concepts further. Students are
encouraged to create their own games and work as part of a game
development studio - preparing real world skills for industry.
SEMESTER 1 & 2
Game engines and advanced coding
Work based activity in games design
SEMESTER 1
Creating complex 3D game environments
Creating sounds and music for games
SEMESTER 2
Publishing products within the games industry
Monsters and mayhem: developing game narratives
FINAL YEAR - Honours Stage
A chance for the
students to fully explore the possibilities and use the skills they have
learned from the two previous years, the final year encourages the
students to work together in teams to produce final games. Making their
own choices on platform, students will work on a concept to completion
notion of games development. Further to this, work based placements
(subject to availability) will see the students putting their skills
into effect in the workplace. The written study will demonstrate the
students full grasp of the production, development and academic
principals that they have learned and practiced.
SEMESTER 1
Final game project: pre-production
Preliminary written study
Professional Practices: Working in the games industry
SEMESTER 2
Final written study
Final game project: production
No comments:
Post a Comment